Resources Guide · 9 min read · Updated June 2026
How to price service work (without guessing)
Most shops set prices by copying the competitor down the road — who set theirs by copying somebody else. Somewhere at the bottom of that chain is a guy who guessed in 2011. Here's the actual math instead.
The one number that matters: your true cost per billable hour
Every pricing mistake in the trades comes from the same place: confusing what you pay a tech with what an hour of their time costs the business. Wages are just the down payment. The truck, the insurance, the office, the callbacks, the hours nobody can bill — they all ride along on every invoice, whether you price them in or not.
The math has three steps. Grab last year's numbers and a coffee.
Step 1 — Fully loaded labor cost
Take a tech's wage and add everything that comes with employing them: payroll taxes, workers' comp, health contributions, PTO, training days. For most US shops that "burden" runs 25–35% on top of the wage.
- Wage: $34/hr
- Burden at 30%: +$10.20/hr
- Fully loaded: $44.20/hr
Step 2 — Overhead per billable hour
Here's where shops bleed. Add up a month of everything that isn't direct labor or materials: rent, truck payments, fuel, insurance, phones, software, advertising, the office wage, your own salary (yes — put yourself on payroll, you are not free). Then divide by billable hours, not paid hours. A tech paid for 173 hours a month might bill 120 after drive time, quotes, shop time and the job that went sideways.
- Monthly overhead for a 4-tech shop: $18,400
- Billable hours: 4 techs × 120 hrs = 480 hrs
- Overhead per billable hour: 18,400 ÷ 480 = $38.33/hr
Step 3 — Add the margin you're actually in business for
Cost recovery isn't profit. If the business doesn't make money after your salary, you own a stressful job, not a company. A healthy service shop targets 20–30% net margin on labor.
| Fully loaded labor | $44.20/hr |
|---|---|
| Overhead per billable hour | $38.33/hr |
| True cost per billable hour | $82.53/hr |
| Target net margin (25%) | ÷ 0.75 |
| Minimum billable rate | $110.04/hr |
| A defensible street rate | $115–125/hr |
Illustrative numbers — swap in your own wages, overhead and billable hours.
If your current rate is under that last line, you're not "staying competitive" — you're quietly paying customers for the privilege of working. And if the shop down the road charges $85/hr, they're not undercutting you; they're going out of business slowly and taking local price expectations down with them.
Flat-rate vs. time-and-materials
Once you know your billable-hour cost, flat-rate pricing is just packaging: estimate the standard hours for a task, multiply by your rate, add materials with markup, and print it in a price book. Do it once, honestly, and quoting stops being a nightly negotiation with your own conscience.
- Flat rate wins for residential service — homeowners hate meters running, and your fast techs stop being punished for being fast.
- T&M wins for diagnostic mysteries and commercial accounts — where scope is honestly unknowable up front.
- Either way, present options. A good-better-best quote turns "how cheap can this be?" into "which of these do I want?" — same honesty, better average ticket.
The three mistakes we see weekly
- Pricing off paid hours instead of billable hours. It hides a 30–40% cost gap and it's the single most common reason "busy" shops are broke.
- Leaving your own salary out of overhead. If the price only works when you work free, it doesn't work.
- Raising prices only when suppliers do. Overhead creeps every year. Recalculate every January, not every crisis.
Where software fits (the honest version): a price book in every tech's pocket keeps the math you did above from being rounded down in a driveway conversation, and job costing tells you which work quietly loses money. FieldOps does both — but the math in this guide works fine on paper too. Do the math first; buy software second.
Next guide: the phone is the most expensive thing your best tech answers.
Hiring your first dispatcher →