Hyper-Casual Studio Growth
Turn studio visibility into signed deals & installs.
SearchPod runs your studio website, UA for self-published titles, ASO, and AI search as one system that turns visibility into publisher interest.
- A studio website and pitch kit built to win the next publisher meeting
- UA and ASO for any title you choose to self-publish, tracked to real ROAS
- Visibility that doesn't depend on a single publisher relationship
Prefer to talk? (519) 930-8818 — a strategist, not a sales script.
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Found your game
Genre or store search
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Installed the game
Downloaded and opened
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Became a retained player
Kept playing past day one
One team. One growth system.
- Studio Website
- Self-Published UA
- ASO & SEO
- AI Search
- Publisher Outreach
- Reviews
- the number that actually decides if a title is worth scaling
- Retention > CPI the number that actually decides if a title is worth scaling We track every self-published install past the tap, through the retention checkpoints publishers and ad networks actually judge a title by.
- for your studio site, publisher pitches & self-published UA
- 1 pipeline for your studio site, publisher pitches & self-published UA No juggling five vendors who don't talk to each other while you're shipping the next prototype.
- a studio site and audience that don't depend on one publisher
- Beyond 1 deal a studio site and audience that don't depend on one publisher Visibility of your own means a stronger pitch to every publisher — and a fallback if one relationship changes.
Every studio, genre, and publisher deal is different — results vary by prototype, platform, and monetization model.
Why Growth Stalls
Why great prototypes still don't get signed.
Building a fun prototype doesn't fill your pipeline. Here are the four leaks that stall hyper-casual studio growth — and how we plug them.
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Your studio website doesn't win the pitch
Publishers judge a prototype pipeline by the studio site and case studies as much as the build itself.
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Installs are cheap, but self-published titles don't retain
A cheap CPI on day one means nothing if players churn before session two.
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Players search for something like your game, and a competitor gets the download
People search “best hyper-casual games” and ask AI assistants what to play next before they ever open a store.
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Growth depends on one publisher relationship
When every prototype goes through a single publisher, their strategy or their pipeline changes and your studio's revenue moves with it.
Your growth engine
More installs, players & publisher interest, from five channels feeding one pipeline.
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Studio Website & CRO
Pitches to signed deals
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Self-Published UA
Google, Meta & TikTok
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ASO & SEO
Wins genre searches
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AI Search (GEO)
Named by the assistants
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Publisher & Player Outreach
Interest to signed deals
More installs, retained players & publisher interest
UA for Self-Published Titles
Paid UA for self-published hyper-casual titles. Reach players the moment they're ready to try something new.
For any title you choose to self-publish instead of handing to a publisher, we run Google App campaigns, Meta, and TikTok aimed at players already browsing for a game like yours.
- High-intent keywords and audiences that reach ready-to-install players
- A store listing and gameplay creative engineered to turn clicks into installs
- Every install, retention checkpoint, and ad impression tracked back to its ROAS
Sponsored
yourgame.com
The One-Tap Game You Can't Put Down
Simple to learn, impossible to stop. Free to download, no sign-up required. Available on iOS and Android.
- Screenshots
- Free Download
- What's New
Download free
competitor-game.com
Play Now — Free One-Tap Game
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TapDrift
You4.7 4.7 out of 5 stars, · 14,200 ratings
“I opened it to kill five minutes and lost an hour. So simple, so addictive.”
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FlipRush
4.8 4.8 out of 5 stars, · 19,600 ratings
“No ads shoved in my face every ten seconds like the others. Actually fun.”
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SwipeLoop
4.6 4.6 out of 5 stars, · 9,800 ratings
“Perfect one-tap game for the bus ride home. Downloaded it for my whole group chat.”
Organic & App Store Visibility
Organic & app store visibility. Get found by players — and by publishers.
Players search inside the App Store and Google Play, and publishers scout studios on the open web before they ever open your pitch deck.
- Top rankings for genre & “best hyper-casual games” searches
- A store listing tuned to convert search into installs
- A studio website that reads like proof, not a placeholder
High-Intent Visibility
The searches that decide which game gets the download.
When someone wants a quick, simple game to kill five minutes, they search — in the App Store, on Google, and in AI assistants.
Page one of Google, the App Store & Google Play
Keywords with install intent — the searches we build your store listing, ads, and content to win.
- best one tap games
- best hyper-casual games 2026
- simple offline games
- [genre] game for iphone
- free casual game no wifi
- alternatives to [competitor game]
- best time killer games
- [genre] game reviews
- top rated arcade game
- [competitor game] vs [competitor game]
- [genre] game no ads
- best mobile game to play offline
Google Search · App Store Search · Google Play Search
Recommended by AI search
When someone asks ChatGPT or Gemini what quick game to download, we work to make your title the answer.
- “What's the best one-tap game for iPhone?”
- “Recommend a simple free mobile game with no sign-up.”
- “What are the best alternatives to [competitor game]?”
- “Which mobile game is best for killing five minutes?”
- “What's a good offline game with no ads?”
Google Gemini · ChatGPT · Claude (Anthropic) · Google AI Overviews · Perplexity
These are samples — the real list is built around your genre, players, and competitors. Rankings and AI visibility take time and compound.
Publisher & Player Outreach
Outreach for hyper-casual studios. Turn visibility into signed deals and returning players.
The pitches and installs you've already won are your cheapest next deal.
- Publisher follow-up sequences that keep your pipeline top of mind
- Onboarding flows that get new players to their first win fast
- Retention and win-back nudges timed to your update calendar
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New prototype ready — here's the reel
Latest build, early CPI, and retention data attached for review.
Publisher Pitch -
Welcome — here's how to get started
Your first level is ready. Here are the 3 steps to your first win.
Onboarding -
Come back — your streak is waiting
You're 1 session away from unlocking the next level pack.
Retention
Proof, not promises
Track every pitch, install, and dollar.
One dashboard shows how your studio site, self-published UA, and outreach turn into publisher interest, installs, and retained players.
Pitches & Pipeline Turn visibility into publisher interest
Every pitch page visit, download, and contact form is captured and tagged with its source, so you know which case study, prototype, or page actually gets a publisher to reply.
Every pitch traced to its source
See which page, case study, or campaign led a publisher to reach out — so you know what to put in front of the next one.
One inbox for outreach
Publisher replies and player support messages land in one place, so nothing about your pipeline goes untracked.
Installs & Retention Turn installs into retained players
For any title you self-publish, every install is captured, tagged with its source, and tracked through Day-1, Day-7, and Day-30 retention the moment it happens.
Every install traced to its source
See which campaign, keyword, or channel produced each install — so budget moves to what actually brings players who stick around.
Retention checkpoints built in
See how many installs reach Day-1, Day-7, and Day-30, and where they drop off, so onboarding keeps getting better.
ROAS & Ad Revenue See your real return, not just CPI
Every ad impression and rewarded view is connected back to the campaign that produced the install.
True cost per install
Ad spend, installs, and ad revenue tied together — so you always know what an install costs, and which way that number is moving.
Channel-level performance
Google, Meta, TikTok, and organic tracked separately, so you can see which channel brings players who stay and generate ad revenue.
Reviews & Ratings Turn happy players into proof
App Store and Google Play ratings tip both conversion and ranking — and give you proof to put in front of the next publisher.
App Store & Google Play review engine
Happy players get a well-timed prompt to rate you on the App Store or Google Play — a steady stream of fresh proof that wins the install.
Every new rating in one view
New ratings across the App Store and Google Play land in one view, so you can reply fast and protect your average.
Our work
Six live sample sites. Yours gets a design all its own.
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Straight answers
Marketing for hyper-casual games, without the mystery
Our pricing is public and simple. Google Ads management is 10% of your ad budget with a $600-a-month minimum, and your full budget goes to media — no markup from us. ASO and SEO content run $50 a page, starting at 10 pages a month. If you need a new studio website or landing page, custom websites are eight one-time packages from $1,500 to $20,000+ (see /websites for details). Setup is $0, everything is month-to-month with no contract, and a 30-day guarantee means if you're not happy, you don't pay. Tell us about your studio and we'll send exact pricing in a free proposal within one business day.
Not for the UA on titles your publisher already funds and runs — that's their job, and they usually do it at a scale an outside agency can't match. Where an agency helps is everywhere the publisher relationship doesn't reach: a studio website and case studies that win the next pitch, visibility that gets you noticed without waiting on a deal, and UA for any title you choose to self-publish instead of handing off.
It owns the channels a publisher relationship doesn't cover. SearchPod builds your studio website and pitch kit, wins the genre and AI-search queries players and publishers use to find a studio or a game like yours, and — for any title you self-publish — runs UA, ASO, and store reviews to turn installs into retained, ad-revenue-generating players.
We don't run publisher business development or CPI-test your prototypes — that's the publisher's own testing pipeline. What we build is the studio website, case studies, and pitch kit that make your pipeline look as strong as it is, so the studio and titles you already have speak for themselves when you're in the room.
Yes. For any title you self-publish, we run store listing optimization, UA, and review generation for both the App Store and Google Play, tuned to how each platform actually ranks and converts. If you're only live on one platform today, we build the plan around that and add the other when you're ready.
Yes. Many hyper-casual studios are adding light meta and IAP to their titles, or choosing to self-publish instead of handing every prototype to a publisher, to keep more of the revenue. We build the store listing, UA, and live-ops messaging a self-published or hybrid-casual title needs — the parts a pure prototype pipeline never had to build.
Look for proof they understand this niche: do they know the difference between a cheap CPI and a title that actually retains and monetizes with ads, have they built a studio site meant to win publisher pitches (not just look nice), and do they admit that most UA in this genre is normally publisher-funded? Then check ownership — your website, ad accounts, and data should stay in your name.
A new studio website and pitch kit usually go live in a few weeks. Rankings for genre and “best hyper-casual games” searches take a few months to build, then keep compounding. If you're running UA on a self-published title, the first installs and retention data come back within days, so decisions on whether to scale a title happen fast.
We're upfront about what a marketing agency can and can't do for this niche. We don't claim to replace your publisher's UA budget or promise a signed deal — we build the studio website, visibility, and self-published-title UA that actually sit outside a publisher relationship. Pricing is public, contracts are month-to-month, and everything we build stays in accounts your studio owns.
Yes. Everything lives in accounts your studio owns — your website, App Store Connect, Google Play Console, ad accounts, and player data. We're month-to-month, and if you ever leave, it all simply stays where it is.
Yes. For any title you self-publish, we work inside the attribution and UA stack you already use — AppsFlyer, Adjust, or another mobile measurement partner, plus networks like AppLovin, Unity Ads, and Meta — so every install and ad impression is tracked correctly.
Most studio websites and pitch kits go live in about 2–4 weeks. The pace mostly depends on how fast we get your prototype reel, case studies, and feedback — you'll have a clear timeline before we start.
Free Proposal
Let's grow beyond one deal.
Tell us about your studio and what's stalling growth — pitches, installs, or retention — we'll map the site, the campaigns, and the outreach, with real pricing attached.
- A scoped plan built from our public pricing
- Free audit of your studio site and self-published funnel
- You'll hear from a real specialist within one business day
Month-to-month. You own your website, your ad accounts, and your data — always. Or call (519) 930-8818.
Request your free proposal.
Tell us about your studio and where growth stalls — pitches, installs, or retention. You'll get a scoped plan with real pricing, plus a free audit of your studio site and funnel. No obligation, no pressure.